AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Middle East Q1 2022
Explore the performance trends of the top 5 boxing games on unified platforms in the Middle East during Q1 2022, including downloads, revenue, and active users.
In Q1 2022, the Middle East saw interesting trends in the performance of the top 5 boxing games on unified platforms. Data from Sensor Tower highlights trends in weekly downloads, revenue, and active users for these popular apps.
Boxing Star: Real Boxing Fight experienced fluctuations in weekly revenue, peaking at approximately $2.6K in the last week of December and reaching a low of about $929 in mid-January. Weekly downloads ranged from around 946 to 1.6K, with a notable spike to 1.9K in the third week of March. Active users showed a downward trend from 7K at the start of the quarter to approximately 5.5K by the end of February, before recovering to 6.6K by the end of March.
WWE Mayhem from Reliance Games saw weekly revenue trends varying between $800 and $1.8K, with a peak at the end of March. Downloads were steady, with a notable increase in March, peaking at about 3.8K. Active users remained stable, hovering around 30K to 32K throughout the quarter.
Real Boxing 2 showed consistent weekly revenue, generally around the $400 to $600 mark, with minor fluctuations. Weekly downloads showed a rising trend towards the end of the quarter, reaching a high of 2.5K in the last week of March. Active users also showed an upward trend, increasing from 12.1K at the start of the quarter to 13.1K by the end of March.
Slap Kings from Lion Studios experienced a significant drop in weekly revenue, starting at $846 at the end of December and falling to around $76 by the end of March. Downloads saw a peak at around 12K in mid-January but gradually declined to approximately 5.2K by the end of March. Active users followed a similar downward trend, starting at 41K and dropping to about 25.5K by the end of the quarter.
Real Boxing: KO Fight Club remained relatively stable in terms of weekly revenue, ranging between $172 and $414. Downloads were consistent, fluctuating between 278 and 457 per week. Active users showed a slight decline from 511 at the end of December to around 362 by the end of March.
These insights, sourced from Sensor Tower, provide a snapshot of how these top boxing games performed in the Middle East during Q1 2022. For more detailed insights and data, visit Sensor Tower.